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Khzr'Che Fleet Composition

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Khzr'Che Fleet Composition

Post by Guest on Thu 24 Apr 2014, 10:54 pm



Will probably end up updating this and adding a ship every day or two.

I'm open to criticism (I'm experimenting with this style, so any and all input is helpful); if you have anything to say, don't be afraid to speak your part.

EDIT - SUNDAY APRIL 27TH:
Added four ships in the past two-three days;  
The Swatter Impactor Vehicle, a semi-autonomous craft designed to function as an interstellar kinetic missile.  When not busy crashing into things, its 30 point-defense turrets provide fairly effective anti-missile coverage.
The Webkeeper Planetary Defense Corvette, a quickly deployed craft lacking a superluminal drive ring but armed and armored to the teeth with coilguns and missiles.
The Eggwatcher Defense Deployment, intended to set up 69.5 megawatt laser satellites in orbit of prospective colony worlds and run off.
The Ocelli Interceptor, a strike craft intended to be carried by the Type-Two Tangleweb to protect it against hostile bombers.


Last edited by Aumnivers on Sun 27 Apr 2014, 12:27 am; edited 1 time in total

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Re: Khzr'Che Fleet Composition

Post by Guest on Sun 27 Apr 2014, 12:19 am


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Re: Khzr'Che Fleet Composition

Post by Guest on Sun 27 Apr 2014, 11:54 pm



Type-Zero A Arthropod Prototype Cruiser - equipped with a 50 megawatt spinal particle beam and two 15 megawatt lasers, along with two meters of armor and four shield arrays, the Arthropod is readily prepared for combat.  With a sensor suite capable of detecting hostile craft up to 20 AU and 100 km^3 of cargo space, it is even capable of operating independently of a command ship.


Last edited by Aumnivers on Mon 28 Apr 2014, 10:01 pm; edited 2 times in total

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Re: Khzr'Che Fleet Composition

Post by Acceleradiant on Mon 28 Apr 2014, 3:09 pm

And then X3 physics kick in and colliding with something is an almost instant kill.
Still, not about to mess with these guys.
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Re: Khzr'Che Fleet Composition

Post by Guest on Mon 28 Apr 2014, 3:11 pm

I don't think the impactor frigate was meant to survive collisions.

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Re: Khzr'Che Fleet Composition

Post by Acceleradiant on Mon 28 Apr 2014, 3:12 pm

Nor do I, but it should quite happily cause any kind of fighter to just disintegrate before it hits a biggun.
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Re: Khzr'Che Fleet Composition

Post by Keval on Mon 28 Apr 2014, 5:12 pm

Looks pretty cool either way.
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Re: Khzr'Che Fleet Composition

Post by Guest on Mon 28 Apr 2014, 10:01 pm

Thanks - though if there's anything that could be improved, let me know.



Type-Zero B Arthropod Prototype Cruiser - designed to complement the Type A with ten 90cm railguns for mid- and close-range brawls, along with carrying an extra meter of armor, a fair point-defense array, and 900 more personnel at the expense of a shield projector and 550 km^3 of cargo space.

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