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Collaboration II - COMPLETE

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Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 2:13 am

Idea: Flood have infected the Death Star.

Contributors: Halorecon32, Mazed, and FreeWay101

Ideas needed: Basic plot, and how the Death Star came to the Halo Galaxy.


Last edited by Mazed on Fri 04 Feb 2011, 9:02 pm; edited 4 times in total

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Re: Collaboration II - COMPLETE

Post by Stereo on Sat 29 Jan 2011, 2:16 am

The Death Star soared above the skies of Amanlu (Made-Up), and its inhabitants struggle to keep the Empire trapped in the sky.

However, Amanlu's blue sun (Twenty Trillion times larger than our sun) , exploded, and with the force so great, produced a rip in the fabric of space and time, and the Death Star was hurled into it by the massive force.

(:L Fail plot)
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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 2:18 am

Fail plot 100%. No offense.

My plot:

The Death Star and 3 Star Destroyers have drifted into a Nebula. Something weird happens in the Nebula, and the inhabitants of the Death Star and 3 Star Destroyers find themselves in a very unfamiliar galaxy when the Nebula passes.

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Re: Collaboration II - COMPLETE

Post by Stereo on Sat 29 Jan 2011, 2:20 am

(None taken. I'm too tired to think, and I most intended for it to fail. /Face-Palms)
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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 2:21 am

Same.

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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 1:43 pm

Just leave it in the star wars galaxcy. Story: On the planet of Dantooine rebel forces are fighting the empire. The rebels don't surrender when the death star pops up. When empire forces are retreating off the planet a strange new organism somehow gets into one of the dropships. The stormtroopers don't notice the flood spore thats about the size of a human fingernail. When the dropship gets onto the deathstar the spore starts drifting into the deathstar. Some unlucky technician working on the ships breathes it in.

He collapses sometime later. His DNA is changing to that of the flood. The man turns into a flood carrier form quickly. The flood thing explodes, sending a dozen infection forms everywhere. The infection forms start infecting any personall they come in contact with. Several of the first dozen flood change into carrier forms. Those explode and send more infection forms out, starting the outbreak in the deathstar.

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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 3:35 pm

Sounds good.

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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 3:41 pm

KK. You make it then Twisted Evil .

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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 3:45 pm

K.

Character Sheet:

Number: ( Clones only )
Name/Designation: ( Designation for clones only. )
Gender:
Appearance:
Armor Appearance:
Weapons:
Equipment:
Biography:





Just to let you know, there were female Stormtroopers. They were a extremely rare sight, however.

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Re: Collaboration II - COMPLETE

Post by Guest on Sat 29 Jan 2011, 4:33 pm

Thread is up. Title is Newfound Hope.

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Re: Collaboration II - COMPLETE

Post by Guest on Thu 03 Feb 2011, 6:08 pm

Need a new idea. I have one, but does anyone else have one?

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:13 pm

Ideas? Pl0x?

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Re: Collaboration II - COMPLETE

Post by Stereo on Fri 04 Feb 2011, 7:26 pm

... Waits thirty seconds...

Hmmm... Zombies. That's all I have...
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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:27 pm

L4D has already been posted. Look in the Living Dead thread for it. Unless you want a diverse one....

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Re: Collaboration II - COMPLETE

Post by Stereo on Fri 04 Feb 2011, 7:29 pm

No, not L4D. I had enough of that on the ROBLOX Forums.

More of, an intellegant virus, that makes intellegant zombies. Though having the thinking capacity, some zombies were rotted, and were retarded, much like the Hollywood zombies.

But, the more intellegant ones could diverse plans, direct other 'lesser' zombies into doing their will. And, they can use weapons. But, not guns. Their too complicated for some. Only the smartest can use a gun. The "Knows Everything" ones can reload it.
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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:31 pm

Hm.....I have a few ideas.


Alpha Leader
Horde Leader
Horde Lieutenant
Horde Sergeant
Beefers


Those ranks sound good? I will elaborate on them as soon as I get a idea.

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Re: Collaboration II - COMPLETE

Post by Stereo on Fri 04 Feb 2011, 7:32 pm

Yes, those'll ork for now, but we'll need more. As, I don't think zombies, especially ones with intellegance would stick with those.

More on-topic.

So, should it the Begining of the Zombie 'Invasion'? Or somewhere in the middle?
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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:34 pm

Zombie Chronicles? And the start.

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:39 pm

Why zombies?

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:40 pm

Because, zombies are awesome. And we want diverse ones. When people think of zombies they think of retarded undead. We want smarter ones.

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:42 pm

Well so far there's been Halo, Starwars, and zombies. Any more original ideas? I guess smarter zombies are kind new though.

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Re: Collaboration II - COMPLETE

Post by Stereo on Fri 04 Feb 2011, 7:43 pm

Possibly.

And, I thought of smart zombies from books. Mainly ones where zombies were depicted as dumb and slow.
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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:44 pm

Meh, I got a list. Want me to post it?

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:46 pm

1. Infected: The main zombies, makes up the bulk of the force.


2. Spiker: Sergeants of the zombies, inspire them and send them into bloodlust.


3. Tank: Huge, muscled giants with powerful legs and, most powerful of all, arms.


4. Soldier: Simple enough, your average zombified marine, carries a firearm of some sort, a knife, and a bulletproof vest.


5. Flyer: About the size of a small child, their arms have mutated
into wings and sharp claws. they travel in swarms and act as a siren by
yelling out loudly when they see you. They are fast in the air, but
weak.


6. Oblivion.

Due to mutations through the zombies located close to the meteor,
the zombies mutated into a large beast, capable of tearing through
steel. They are large, just about 12 feet tall, and have 2 large claws
made of bone. They give off an aroma that the zombies are attracted to,
so if you see an Oblivion, most likely, you will see others too. The
Oblivion could also run on all fours, and due to its mutations, it has a
flap of skin in its back that when running through air, if it comes
across a gap, the flap of skin fills with air and with inertia, it
glides. All of these mutations make it nearly indestructible.


Scout: The name says it. A Scout is basically a zombie with slightly
longer legs, it can run very fast and very quietly. They find out where
survivors are and report info to a Mastermind or another specialty
zombie.


The Redeemer: The Redeemer isn't a type of Zombie: It is A zombie.
This zombie was an Oblivion before it wandered into a nuclear waste
zone. It was mutated, and it took on some deadly changes.


First of all, it is almost the height of a house and is almost as
wide with muscle and bone (!). Its arms are very large, and they have a
series of razor-sharp spikes that are sharp enough to impale you if they
stab you, or crush your bones if the arm hits you.


It is slow, but it covers a lot of area by walking. If you drove fast enough, you could maybe outrun it.


The Redeemer is almost indestructible. Bullets seem to have almost
no effect on it. A large explosion is needed just to make it stagger.
Fortunately, it is dumb, so you can lure it into a trap and hopefully
get away.



Predator: This zombie is a killing machine. The hunters of the
zombie race, these beasts are deadly. Large and tall, they are tough.
Long sharp fangs and claws for cutting through flesh and bone are their
main weapons. However, along their backs are small growths, which, when
the Predator demands, will open and release a paralyzing neurotoxin,
deadly to all but the Predators themselves.

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Re: Collaboration II - COMPLETE

Post by Guest on Fri 04 Feb 2011, 7:49 pm

Theoreticaly zombies are created when the primitive part of the brain grows and the other parts shrink. Life becomes more about survival than anything else.

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Re: Collaboration II - COMPLETE

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