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Tunnel Rats '2.0'?

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Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Fri 20 Sep 2013, 6:50 pm

Basically, the same idea but a different location; or the same if you want to keep it neutral-favoring.
I would suggest Northern Norstros; the focus there would be purely against the anarchist persons and people who've gone insane.
None to mention there would be Darkonian Special-Ops there from the war prior.
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Re: Tunnel Rats '2.0'?

Post by Vero on Sat 28 Sep 2013, 10:50 pm

Neutral setting seems best. I did like the cast of characters we had for the original Tunnel Rats.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Sun 29 Sep 2013, 5:40 am

Aye, though it would probably be better if we elaborated more on the plausible races.
Maybe make and/or find some weapons to refer to for basic weaponry. Add more detail to the map and stuff..?
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Re: Tunnel Rats '2.0'?

Post by Mr One on Sun 29 Sep 2013, 5:55 am

So anyone care to make a summary for me on what this is?
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Sun 29 Sep 2013, 6:49 am

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Re: Tunnel Rats '2.0'?

Post by Mr One on Sun 29 Sep 2013, 11:06 am

Have you posted this elsewhere o.e ? Cause I've seen that before somewhere else.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Sun 29 Sep 2013, 3:17 pm

Posted... what later.?
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Re: Tunnel Rats '2.0'?

Post by Mr One on Sun 29 Sep 2013, 5:58 pm

The RP. I've seen it somewhere else.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Sun 29 Sep 2013, 7:02 pm

.-. Tunnel Rats has only been posted here, by my knowledge...
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Re: Tunnel Rats '2.0'?

Post by Vero on Sun 29 Sep 2013, 7:12 pm

Maybe the name for a Vietnam War RP. American soldiers that went into the Viet Cong tunnel complexes were called Tunnel Rats.
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Re: Tunnel Rats '2.0'?

Post by Guest on Sun 29 Sep 2013, 8:52 pm

I was going to say the Vietnam thing but Aziagarth beat me to it :C

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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Sun 29 Sep 2013, 9:03 pm

Oherp; yeah, there's that... Probably where the name came from.
So, anyone interested by a possible reboot?
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Re: Tunnel Rats '2.0'?

Post by Keval on Mon 30 Sep 2013, 3:32 pm

I'm down.
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Re: Tunnel Rats '2.0'?

Post by Vero on Mon 30 Sep 2013, 5:27 pm

Vaetr Jäger wrote:Aye, though it would probably be better if we elaborated more on the plausible races.
Maybe make and/or find some weapons to refer to for basic weaponry. Add more detail to the map and stuff..?
To get back on track, as most of the posts I made were from a Playstation.

Races I'd say are the normal run of humans, elves, orcs, goblins, etc. Mostly what you'd find in fantasy genres. But if we're going to talk about character-created races, I myself believe that a country should at least be made recognizing them before we throw in all these different races. The only person I can reference on that one is Wolfie, since he was the only one who made a character outside of the predetermined ring of characters we had created already. We should also draw borders on the map and attempt to expand the plot out more to make it more open-world create your own destiny type of thing.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Mon 30 Sep 2013, 11:33 pm

Yeah, I was kind of desperate/on a rush when I accepted Wolfie... I didn't rightly like that he'd implemented his own country but, as we'd said, it was an alternate timeline so I let it slide.
We should establish what races are available beforehand; in this collaboration piece.
Any others will be weaker mutant variants of other races people make.

I agree, we should get to a better map. We don't want one too detailed; I feel like it'd be abit more immersive if people knew the basics, sort of like what you would get from a pamphlet...
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Re: Tunnel Rats '2.0'?

Post by Vero on Mon 30 Sep 2013, 11:36 pm

This is every race we've created so far;
Humans
Demonspawn
Orcs
Goblins
Elves
Dwarves
Solunarians

It's a poor list in reality, but hey. We don't got many people, so we don't have many races.

As for detail, simply pointing out the territorial borders of each faction should suffice for detail. The map gives off enough detail already, for the most part.


Last edited by Aziagarth on Tue 01 Oct 2013, 11:23 pm; edited 1 time in total
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Mon 30 Sep 2013, 11:40 pm

We should add more races; it would be boring to have the run of the mill fantasy races around.
I have some races in Norstros I've yet to elaborate on...
Aye, though territorial regions would be fantastic. Maybe we could have another map that shows underground/metro territories? Those would be much more important and undoubtably real as control on the surface doesn't always guarantee control of the belows.
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Re: Tunnel Rats '2.0'?

Post by Vero on Mon 30 Sep 2013, 11:42 pm

I guess so, though I'll leave that to you. I have no idea as to how I should begin designing a map like that. It probably has much more detail, but will be EXTREMELY useful nonetheless.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Mon 30 Sep 2013, 11:42 pm

Hnnngh, I'll try. But other people should try their hand as well...
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Re: Tunnel Rats '2.0'?

Post by Vero on Mon 30 Sep 2013, 11:43 pm

At this point I'm just throwing ideas in.

I probably won't join the Role-Play anyhow, I have commitment problems since I'm busy with schoolwork for the most part.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Tue 01 Oct 2013, 12:04 am

Understandable; hopefully, it will still be up when you're able to join <3
I also hope Hal doesn't let our issues interrupt mutual benefits in the way of this RP's possible activity.

Also, going to put this in a lounge thread but...
To anyone new to this; this RP is based around a Metro 2033, Lastlight, 2034, 2035 Game and Book series.
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Re: Tunnel Rats '2.0'?

Post by Guest on Tue 01 Oct 2013, 12:48 am

A change of scenery could do this thread nice, though I wouldn't include the black ops. Tried that in one of my threads and it didn't work out well.

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Re: Tunnel Rats '2.0'?

Post by Vero on Tue 01 Oct 2013, 12:53 am

Vaetr Jäger wrote:Understandable; hopefully, it will still be up when you're able to join <3
I also hope Hal doesn't let our issues interrupt mutual benefits in the way of this RP's possible activity.
That's a whole different story altogether. Let's just stick to the collab, and we'll hit each barrier as it comes.
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Re: Tunnel Rats '2.0'?

Post by Bloodtrailkiller on Tue 01 Oct 2013, 2:33 am

Reil wrote:A change of scenery could do this thread nice, though I wouldn't include the black ops. Tried that in one of my threads and it didn't work out well.
The opportunity is there, we just need more people to pay interest and voice their opinion.
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Re: Tunnel Rats '2.0'?

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