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PMC Collab

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PMC Collab

Post by Wehrmacht Cat on Thu 31 Jan 2013, 6:47 pm

This time with small unit tactics, large enough to satisfy the more strategy-minded of us yet small enough to allow more creative characters and individualism.

And a lot of regulation because.

gogogo
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Re: PMC Collab

Post by Keval on Thu 31 Jan 2013, 6:50 pm

I'm not very good at collabs, but maybe we could do like a PMC war? Several PMCs fighting for different countries that are to busy at some other place that they needed to hire mercs.
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Re: PMC Collab

Post by Bloodtrailkiller on Thu 31 Jan 2013, 7:35 pm

That'd be interesting
but Future or Modern? For Modern, I'd imagine somewhere in the Middle-East.
I'd propose medieval but... no one is really keen on melee...
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Re: PMC Collab

Post by Goat on Thu 31 Jan 2013, 7:39 pm

I am willing to do both, and leaning on medieval lately. Wanna lop heads off, bash heads in, etc. etc.
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Re: PMC Collab

Post by Wehrmacht Cat on Thu 31 Jan 2013, 8:16 pm

How about we make both?

And preferably not fighting over a country. You would need a lot more men and that would remove the 'company' from PMC, since fighting over a country basically needs an army. Perhaps an island of some sort?

I'm suggesting a form where you can hire Operators and Troops. Operators you control in small-unit missions and have individual character sheets for. Troops you simply make a base sheet that lists their characteristics, armament, and equipment, as well as a hiring cost. Because you'll be holding vital positions and will need guards and the like.

Operators can be custom geared but you'll probably start out with more basic items. Troops can be geared with what you can purchase from black market dealers. Of course you'll have plenty of money on hand.
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Re: PMC Collab

Post by Vero on Mon 04 Feb 2013, 11:06 pm

It's understandable that you wouldn't want it to be over a country.

But how about a politically unstable country that has chaos ensuing, with politicians using force to eliminate the supporters of their opponents. Supporters being things such as big business, key political figures, etc.
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Re: PMC Collab

Post by Wehrmacht Cat on Mon 04 Feb 2013, 11:41 pm

Verodxynesis wrote:It's understandable that you wouldn't want it to be over a country.

But how about a politically unstable country that has chaos ensuing, with politicians using force to eliminate the supporters of their opponents. Supporters being things such as big business, key political figures, etc.

That works, we can expand on that.

But that doesn't leave much room for a strategical aspect in terms of managing a sort of territory, but not everything is going to go to plan.
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Re: PMC Collab

Post by Vero on Mon 04 Feb 2013, 11:48 pm

There would be territories. I mean, each political figure would have a certain section of a country or city that supports them, which can be attacked by their opponents.
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Re: PMC Collab

Post by Wehrmacht Cat on Tue 05 Feb 2013, 12:17 am

Well then, that works.

We should expand from there. gogogo
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Re: PMC Collab

Post by Vero on Tue 05 Feb 2013, 12:20 am

Give me a few minutes to sum up a plot or something or another.

But, quick question.

Fake or real country?
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Re: PMC Collab

Post by Wehrmacht Cat on Tue 05 Feb 2013, 12:37 am

Preferably real so we don't have to do backstory work but if it works in favor of plot for a fake country go for it.
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Re: PMC Collab

Post by Vero on Tue 05 Feb 2013, 12:38 am

Hm.

Possibly the Czech Republic. I have to look at a map of Europe or Africa again.
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Re: PMC Collab

Post by Wehrmacht Cat on Tue 05 Feb 2013, 12:41 am

And I am going to ruminate about gameplay mechanics as I sleep.
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Re: PMC Collab

Post by Vero on Tue 05 Feb 2013, 1:03 am

Czech Republic, 2015

Political turmoil in the Republic erupts as a military coup overthrows the government. The coup is then overthrown by the people, who now rely on political leadership from politicians in the country. However, each politician is unique in their own way; they all want the reins of the country. Political instability erupts, as politicians hire para-military or remnants of the Czech military to eliminate opposing politicians and their martyr effect they have on the areas supporting them. A plea from the Czech representative to both the UN and NATO eventually stopped the incursion of said powers, though NATO forces were spotted on the borders of the Czech Republic several times.
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Re: PMC Collab

Post by Keval on Tue 05 Feb 2013, 7:20 pm

There should be primary objectives. For example some of the fighting can go on in rural areas where the strategical outlook is bigger and in cities it squares down to neighborhoods and streets and becomes more squad-based.
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Re: PMC Collab

Post by Wehrmacht Cat on Wed 06 Feb 2013, 12:22 am

Verodxynesis wrote:Czech Republic, 2015

Political turmoil in the Republic erupts as a military coup overthrows the government. The coup is then overthrown by the people, who now rely on political leadership from politicians in the country. However, each politician is unique in their own way; they all want the reins of the country. Political instability erupts, as politicians hire para-military or remnants of the Czech military to eliminate opposing politicians and their martyr effect they have on the areas supporting them. A plea from the Czech representative to both the UN and NATO eventually stopped the incursion of said powers, though NATO forces were spotted on the borders of the Czech Republic several times.

This works.



Keval wrote:There should be primary objectives. For example some of the fighting can go on in rural areas where the strategical outlook is bigger and in cities it squares down to neighborhoods and streets and becomes more squad-based.

That makes sense.



Alright who wants to make the PMC sheet? I don't really know anything about a PMC so... I'll work on the Troop sheet just because. And pre-existing factions.

And probably work on other aspects.
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Re: PMC Collab

Post by Vero on Wed 06 Feb 2013, 12:39 am

I'm out on that. Someone else can do it.
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Re: PMC Collab

Post by Wehrmacht Cat on Wed 06 Feb 2013, 12:51 am

If no one else volunteers I suppose I *might* do it.
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Re: PMC Collab

Post by Wehrmacht Cat on Thu 14 Feb 2013, 10:01 pm

Troop Sheet
Name:
Archetype:
Experience Level: (1-100)
Courage Level: (1-100)
Awareness Level: (1-100)
Equipment: (Four Maximum)
Clothing:
Armor, Head:
Armor, Torso:
Armor, Shoulder:
Armor, Arms:
Armor, Legs:
Weapons: (Two Maximum)
Gear Quality: (1-100)
Tactics: (Two Maximum)
Other:
Cost: (Attached by admin reviewer)

Archetype refers to the basic defining qualities of the troop. They ignore normal restrictions.
General - No Change
Operative - Increased Experience Level, Increased Courage Level, Increased Awareness Level, Greatly Increased Cost
Agent - Greatly Increased Gear Quality, Uses 4 Tactics, Greatly Increased Cost
Soldier - Increased Awareness Level, Increased Gear Quality, Increased Cost
Irregular - Decreased Experience Level, Decreased Courage Level, Decreased Awareness Level, Greatly Decreased Cost
Partisan - Uses 4 Tactics, Decreased Gear Quality
Conscript - Greatly Decreased Cost, Decreased Gear Quality, Decreased Experience Level
Guerrilla - Automatically Uses Flanker and Ambusher Tactic, Decreased Courage Level
Support - Can Carry 6 Equips, Increased Cost
Revolutionary - Automatically Uses Sprinter Tactic, Increased Courage Level, Decreased Cost, Decreased Awareness Level, Decreased Experience Level
Scout - Greatly Increased Awareness Level, Automatically Uses Watcher Tactic, Greatly Decreased Courage Level, Increased Cost
Gunner - Can Carry 3 Weapons, Increased Cost
Militia - Can Carry 1 Weapon, Can Carry 2 Equips, Greatly Decreased Cost

Experience Level is how well your troop performs in direct combat with armed enemy combatants, such as responding to enemy manuevers appropiately. High experience troops are hard to take down, while low experience troops tend to shoot inaccurately. Restricted by quality of training areas.
Courage Level is how long your troop can last in prolonged combat before fleeing, as well as how well they respond to propaganda, explosives, and anti-infantry techniques. High Courage makes troops fight for a long time and continue despite grenades, tanks, or flamethrowers. Low Courage makes them run away at the sight of, well, anything. Restricted by quality of barracks.
Awareness Level is how easily your troop can detect infiltrators on guard duty, and how well they can respond to changing battlefield conditions or enemy manuevers. High Awareness makes them hard to sneak up on whereas Low Awareness makes them susceptible to tricks or flanking. Restricted by quality of training areas.

Equipment is the stuff your troops carry into battle and can use, such as grenades. Restricted by quality of equipment dealers/factories.
Clothing is what your troops wear. May affect how well the blend in to environments.
Armor keeps your troops alive. Mostly. Restricted by quality of equipment dealers/factories.
Weapons lets your troops kill things. Restricted by quality of arms dealers/Factories.
Gear Quality is how well maintained your troops equipment, armor, and weapons are. Low Gear Quality sees your troops in battle with rusty guns and unreliable grenades. High Gear Quality sees your troops in battle with polished and clean weapons and brand-new armor. Restricted by quality of supply depots.

Tactics is what your troops do in battle. Unless modified by Archetype, the maximum is 2 tactics.
Flanker - Attempts to avoid middle field attacking head-on, moves in a pincer around the middle to strike the enemy's sides.
Charger - Maintains a direct attack in the shortest possible path, ignores possiblity of flanking.
Defender - Maintains distance from target, stays in cover and defensible positions.
Offender - Attempts get as close as possible to target, uses cover sparsely.
Supporter - Uses equipment much more often.
Suppressor - Maintains fire superiority by shooting as much as possible at expense of accuracy.
Conserver - Maintains accurate shooting by using primarily single shots.
Ambusher - Maintains a less noticeable presence to catch enemies unaware.
Baiter - Maintains a more noticeable presence to draw enemy attention.
Sprinter - Advances quickly but pays less attention to surroundings and is easier to catch unaware.
Watcher - Advances slowly but pays more attention to surroundings and is difficult to catch unaware.

After submitting a Troop sheet, a final reviewed sheet is given that has cost attached and any extra modifiers put into Experience/Courage/Awareness Level, Tactics, and Gear Quality, and any structure requirements.


Last edited by Bragen Mayis on Thu 14 Feb 2013, 10:17 pm; edited 1 time in total
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Re: PMC Collab

Post by Wehrmacht Cat on Thu 14 Feb 2013, 10:16 pm

Example

Submitted by User
Name: Insurgent Rifleman
Archetype: Scout
Experience Level: 50
Courage Level: 50
Awareness Level: 50
Equipment: Binoculars, Shovel, Shrapnel Grenade, Flaregun
Clothing: Civilian Clothing
Armor, Head: None
Armor, Torso: Flak Vest
Armor, Shoulder: None
Armor, Arms: None
Armor, Legs: None
Weapons: Kel-Tec SUB-2000, Makarov Pistol
Gear Quality: 50
Tactics: Defender, Conserver

Submitted by Admin
Name: Insurgent Rifleman
Archetype: Scout
Experience Level: 50
Courage Level: 30
Awareness Level: 70
Equipment: Binoculars, Shovel, Shrapnel Grenade, Flaregun
Clothing: Civilian Clothing
Armor, Head: None
Armor, Torso: Flak Vest
Armor, Shoulder: None
Armor, Arms: None
Armor, Legs: None
Weapons: Kel-Tec SUB-2000, Makarov Pistol
Gear Quality: 50
Tactics: Defender, Conserver, Watcher
Cost: $5500
Structures Required: Lvl.2 Training Area, Lvl.2 Barracks, Lvl.2 Supply Depot, Lvl.1 Arms Dealer, Lvl.1 Equipment Dealer
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Re: PMC Collab

Post by Keval on Thu 21 Feb 2013, 8:52 pm

Where do we go from here?
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Re: PMC Collab

Post by Wehrmacht Cat on Thu 21 Feb 2013, 11:20 pm

We still need a faction sheet and a CS.

I'm working on how territory control will work.
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Re: PMC Collab

Post by Vero on Thu 21 Feb 2013, 11:21 pm

Someone do CS.
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Re: PMC Collab

Post by Keval on Sat 23 Feb 2013, 4:54 pm

Name:
Age:
Gender:
Physical Appearance:
Clothing:
Armor:
Bio (Optional):
Faction:
Weapons:
Items:
Other:
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Re: PMC Collab

Post by Wehrmacht Cat on Sat 23 Feb 2013, 8:54 pm

Goodenough.jpeg
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Re: PMC Collab

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