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Space Colony Collab Thread

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Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 1:46 am

Yay. So Oslo and me are brainstorming.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 1:50 am

Let's see.

Dumping names.


Galactic Space Expedition
United Space Frontier
Terra-Spacium Expedition
Unified Earth Colonies

Something along those lines.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 1:53 am

Terra-Space Frontier.

I like that one.

So, now that we have a name, we need the plot.

Which is that the organization splintered, and now colonies fend for themselves. Anything else to add to the plot?
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 1:56 am

Perhaps why it splintered and the issues that will inevitably come with that. As a result, the options is either domination or unification.

Fringe worlds campaigned for independence and win it in battle, eventually leading to other colonies leaving the TSF for themselves? Earth, being the TSF homeworld, cuts off supplies and communications with a majority of the colonies, which now face a host of problems?
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:02 am

Yes. And that will leave whoever makes the colony in charge of it, facing the new problems. The problems will be made from the thread master based on how the person creates the nation. And then they have to Role-Play rebuilding and unifying their planet. People can choose roles in the other RPers government, but they must first get permission to do so. Therefore it won't be boring.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:04 am

Works for me.

Tomorrow I'll get to work on NPC colonies or something.

We should make a colony and character sheet.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:07 am

That was the idea. But we need to focus on making the back story complete first. And I'd also need a Co-thread owner. So the owner doesn't get to be all powerful when it is their turn to solve their problems.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:09 am

Alright.

Complete back story, ehr...

I used to be good in this department.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:14 am

The Terra-Space Frontier.

Once a organization backed by Earth, now a united 7 continents; one people.

Now in shambles. After successful rebellions in colonies, the organization collapsed on itself due to the corruptness of it's representatives. Now Earth has cut off all supply flows from it's solar system and nearby ones to all outer colonies. Leaving them to fend for themselves. The leaderless colonies, through all the madness of anarchy, manage to elect leaders into power. These colonies, now their own people, their own nation, depend on their new leader to lead them through these dark times. But obstacles stand in the way of uniting a planet's people. Other colonies may be unhappy with them and attack.

The people of these colonies place their ultimate faith in their leader.

You.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:16 am

Sounds good.

I've been thinking, perhaps we can determine the colonies through a sort of choice list, that picking certain ones gives certain bonuses to the starting colony. Coupled with a standard sheet, I think it would work out.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:18 am

Well, you could make those choices.

I'll work on the sheets.

Sounds fair?
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:19 am

Sounds fair.

If there's anything I think you missed, I'll let you know.

asdfghjkl time to stay up another hour making choices.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:34 am

Colony thread:
Colony Name:
Colony Population: (Below 200 million, at least. It will grow more as it progresses.)
Colony State: (Militaristic, Peace-Loving, Isolationist, etc.)
Colony Government: (Government system used.)
Colony Military: (How many troops.)
Colony Capitol City:
Continents:
Date Colony was Founded:


Leader Character Sheet:
Name:
Age:
Gender:
Physical Appearance:
Clothing/Armor Appearance:
Party Supported: (If your colony has multiple political parties.)
Biography:
Extra:


Military Character Sheet:
If you plan on going to war with someone, this must be filled out. It can be filled out anytime before you go to war. It is customizable to your standards. How you make the sheet is based on how well your military will preform.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:39 am

There's some things I want to add, but I'll do it later.

Right now I've got 8 basic questions down, two involving the military, two involving politics/government, two involving pre-splinter history, and two for bonuses. Four will be situation-based while the other 4 will be more statistical.

The actual questions I'll make tomorrow.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:49 am

Okay. Question away whenever you need tomorrow.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:53 am

Alright.

Gnnnrngnrngrnngrnrnrgnrnrnrgngrgnrnrgngngrngrnrnrgngrngrngrng time to think about this constantly as I sleep.
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 12:28 pm

1. Before the TSF dissolved, they stationed troops in your colony to protect it. Naturally most of them left when they were called back, but a few deserted and chose to remain, usually those who were conscripted from your colony in the first place. They became the precursors to your current military, and specialized in a certain tactic:
A. Static Defense, the ability to erect impregnable fortress-like defenses, allowing them to hold the line for many a day.
B. Attrition, the ability to utilize guerrilla warfare to wear down the enemy until they lose the will to fight.
C. Scorched Earth, the ability to quickly destroy areas vital to enemy control, as well as mobilizing in a short time.

2. A nearby colony invades without warning, though they are weak enough that they lack the ability to do any real damage to the infrastructure to your colony. Still, they are a pest and your militia will remove them. Your troops will have to be mobilized on short notice, so they will be understrength. You will need to bring in reinforcements somehow. You can carry out the following policies:
A. Conscript dozens of the populace into the military to be used against the invaders.
B. Request aid from a nearby friendly colony.
C. Hire a band of mercenaries to assist.
D. Skip reinforcing and attack the invaders.

3. After the splintering of the TSF, your colony found that it had no specific role and quota set by the TSF. You have freedom in choosing a specific path your colony will follow into being a local power of the solar system. But first there is the issue of what you will need to deal with now out of all the problems that will eventually arise:
A. Encourage merchant trade with other colonies in order to balance out your resources and supplies.
B. Create more land that can be used for farming.
C. Set up military recruitment offices and repurpose TSF offices.
D. Negotiate truces and treaties with other colonies nearby.
E. Fund surface expeditions in search of minerals.

4. There's been a recent shortage of supplies, particularly food. There are protests in the colony that will quickly escalate into riots. You will need to do something about it. An adviser suggests these actions:
A. Purchase emergency relief supplies from a nearby colony.
B. Distribute what is left in the granaries to the populace.
C. Disperse the crowd using your military.
D. Kill the protesting colonists.
E. Enact a rationing policy and set a large quota for farms.

5. Some of the weaker colonies are banding together into alliances to protect each other. There is one nearby, their military practically non-existent. You could be able to secure control of the alliance for benefits. You have a few plans to would work:
A. Invade their leader colony and suck the alliance dry of resources.
B. Bribe the leader into asking the alliance to donate supplies.
C. Negotiate a trade pact with the alliance to secure goods.
D. Offer military assistance to the alliance in return for resources.

6. The TSF used to set up a governor in your colony to manage the daily business. After kicking him out, you will need to set up a new government, that is:
A. A Totalitarian government with a strict hold on the day-to-day business of the colony.
B. A Democratic government that gives representation to the people, allowing them a hand in government decisions.
C. A Feudal government that gives control of sections of land to major colonial figures, with you presiding over all of them.
D. Leave the colony without a government.

7. Before the TSF dissolved, your colony was a budding frontier colony that was set to a certain role dictated by the TSF. You don't need to follow that anymore, but your colony is still centered around their old role and will naturally be better off than other colonies in that department. Your colony used to be:
A. A farming colony that regularly shipped food off-world.
B. A mining colony that held several on-site factories to process metals.
C. A military depot that holds TSF military surplus.
D. A trade hub that was a frequent stop for merchant convoys.
E. A colony with no specific role due to poor TSF governance.

8. When the first insurgencies began in the fringe world colonies, your colony was soon swept up into the turmoil, and the colonists would support the TSF or the insurgents. Your colony eventually began to majorly support one side:
A. The TSF, sending supplies and recruits to TSF stations.
B. The rebels, sending supplies and insurgents to rebel colonies.
C. Themselves, keeping out of the conflict.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:13 pm

I like all the choices.

Now what were those questions?
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Re: Space Colony Collab Thread

Post by Wehrmacht Cat on Mon 23 Jul 2012, 2:14 pm

Oh, I meant choices.
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Re: Space Colony Collab Thread

Post by Vero on Mon 23 Jul 2012, 2:17 pm

Well then, that's solved. Now I'll just combine everything.
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Re: Space Colony Collab Thread

Post by Bloodtrailkiller on Mon 23 Jul 2012, 2:17 pm

SPEHSS MAHREENs
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