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Skyrim Survival

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Skyrim Survival

Post by Vero on Fri 03 Feb 2012, 2:14 am

Well, couldn't say you are in the best of positions. Skyrims evacuated, the Stormcloaks and Imperials wage
war, just your average day when you skim over the details. But it didn't mention that you had a bag thrown over your head, along with receiving the end of a steel sword hilt to the forehead. Of course, you woke up next to complete strangers who hold they key to your survival against the Mammoths and Giants. Yeah. Thats right. Those damn bird brains all came to Skyrim, and have become a big hassle. To bad you were dropped smack dad right into the middle of their territory, and now they all want to kill you. Best of wishes to you and your newfound comrades.


Character Sheet:

Name:

Age:

Race:

Gender:

Appearance:

Armor:



NOTES:


- You start out with the armor you chose (below Steel), a hunting bow, 150 iron arrows, and a iron dagger.


- Enemies multiply by 2 every round unless notified.

- Every 15 rounds, 45 Whiterun Guards Spawn. They can only die by arrows to the knee. When approaching,
they crouch and cover their knees with their shield. After round 45, the enemies are Dremora with Daedric armor and weapons. 45 still spawn every 15 rounds after that.

- At round 25, 2 Elder Dragons will attack. At round 50, the 2 dragons become Ancient Dragons. At round 75, 4 Ancient Dragons spawn. If you get to round 100, Alduin, Eater of the World, appears.

- Every 18 rounds, 30 Thalmor Agents spawn. After round 50, the Thalmor Agents wear Glass Armor.

- Ubering results in immediate banishment from the Role-Playing Game.

- Gamekeeper keeps watch of time of day, how many enemies, how much armor they have, and when a person is
severely hurt.

- After each round there is a 30 minute grace period. To skip it, everyone must use the “Call Storm” shout into the air.


MAP: http://freesource.forumotion.com/gallery/Personal-album-of-Lord-Hollow/SKyrim-Survival-Map-pic_110.htm



EQUIPMENT ARMORIES:




WEAPON ARMORY:

Blessing a Weapon costs 10,000 Gold.
Bless weapons at the Shrine of Talos. 1 Blessing per weapon. Both weapons are not allowed to have the same blessing.

Blessings:

Hawk Eye – Your accuracy on a bow is 45% better.

Shadow Attacker – Your first strike against an enemy does 2.0x damage and staggers the enemy. Works on 1
enemy every 3 hours.

Wall – Your blocking is increased by 50%.

Swift Killer – All your weapons are poisoned. The enemy dies in 5 minutes after being poisoned.

Blacksmith – Your weapons do 3.0x damage. Arrows do 1.5x damage.

Mehrunes Dagon – Your weapon can instantly kill 1 enemy every 2 hours.




Bows:

Longbow – 25 Gold – 50 Damage Per Shot

Hunting Bow – 75 Gold – 75 Damage Per Shot

Imperial Bow – 125 Gold – 125 Damage Per Shot

Dwemer Bow – 250 Gold – 200 Damage Per Shot

Orcish Bow – 490 Gold – 350 Damage Per Shot

Elven Bow – 725 Gold – 500 Damage Per Shot

Ebony Bow – 1,000 Gold – 600 Damage Per Shot

Dragon-Plated Hunting Bow – 8,500 Gold – 750 Damage Per Shot

Golden Bow – 15,000 Gold – 1,000 Damage Per Shot

Daedric Bow – 17,000 Gold – 1,250 Damage Per Shot




Daggers:

Iron – 10 Gold – 25 Damage

Steel – 100 Gold – 40 Damage

Dwemer – 500 Gold – 65 Damage

Orcish – 750 Gold – 90 Damage

Elven – 1,000 Gold – 110 Damage

Ebony – 1,500 Gold – 140 Damage

Dragon Priest Dagger – 3,000 Gold –175 Damage

Golden Dagger – 4,900 Gold – 200 Damage

Daedric Dagger – 6,500 Gold – 250 Damage




Swords:

Iron – 500 Gold – 50 Damage

Steel – 1,250 Gold – 75 Damage

Dwemer – 2,100 Gold – 125 Damage

Orcish – 3,500 Gold – 200 Damage

Elven – 5,000 Gold – 350 Damage

Ebony – 5,750 Gold – 600 Damage

Dragon-Plated Steel Sword – 8,000 Gold – 750 Damage

Golden Sword – 12,000 Gold – 1,000 Damage

Daedric Sword – 20,000 Gold – 1,250 Damage




Warhammers:

Iron – 1,000 Gold – 100 Damage

Steel – 2,500 Gold – 250 Damage

Dwemer – 3,750 Gold – 350 Damage

Orcish – 5,000 Gold – 500 Damage

Elven – 7,000 Gold – 600 Damage

Ebony – 9,000 Gold – 750 Damage

Dragon-Plated Steel Warhammer – 13,000 Gold – 1,000 Damage

Golden Warhammer – 17,000 Gold – 1,300 Damage

Daedric Warhammer – 25,000 Gold – 1,500 Damage




Arrows:

Iron – 3 Gold Each – 5 Damage

Steel – 9 Gold Each – 12 Damage

Dwemer – 25 Gold Each – 21 Damage

Orcish – 35 Gold Each – 30 Damage

Elven – 40 Gold Each – 40 Damage

Ebony – 42 Gold Each- 50 Damage

Dragon – 49 Gold Each – 75 Damage

Golden – 50 Gold Each – 100 Damage

Daedric – 65 Gold Each – 110 Damage










EQUIPMENT ARMORY:

Blessing a piece of armor costs 9,000 gold. Each piece of armor may only be blessed once. For a full blessing, you must bless the complete set of armor you wear. YOU MUST BUY COMPLETE SETS OF ARMOR FOR THIS TO WORK.

Blessings:

Hiker – Your armor's weight does not effect you. Decreases weight amount on pieces of armor unless the full set is blessed.

Juggernaut – Your armors defense rating is enhanced by 25%. Full set bumps the rating up to 35% for
each piece.

Backstabber – At night, your armor gives you a 40% Stealth bonus. Full set bumps the bonus to 50%.

Blessing of Talos – A magical shield which absorbs 750 damage before dispersing. The shield coats the
wearers body, giving them a gold glow.

Extreme Conditioning – Your armor weight is reduced by 30%, your defense rating is boosted up by 10%,
and your stealth bonus is boosted up 25%. IF YOU USE THIS BLESSING, EACH PIECE OF ARMOR COSTS 17,000 GOLD TO BLESS. ONLY WORKS WITH A COMPLETE SET OF ARMOR.




Armor Repair:

You will take tons of damage during battle. Repair your armor to bring it back to full strength.

Rounds 1-10: 50 Gold

Rounds 11-20: 250 Gold

Rounds 21-30: 1,000 Gold

Rounds 31-50: 5,000 Gold

Rounds 51+: 7,500 Gold




Key: L = Light Armor; H = Heavy Armor

Armors:

L; Fur – Torso Armor: 5 Gold, Shoes: 2 Gold, Boots: 3 Gold, Gauntlets: 4 Gold, Helmet: 2 Gold.Armor Rating – 10 Per Piece of Armor. 75 for Full set.

L; Leather – Torso Armor: 45 Gold, Bracers: 30 Gold, Boots: 40 Gold, Helmet: 50 Gold. Armor Rating –
25 Per Piece. 150 for Full Set.

H; Iron Armor – Breastplate: 100 Gold, Gauntlets: 50 Gold, Boots: 60 Gold, Helmet: 25 Gold, Shield: 75 Gold. Armor Rating – 25 Per Piece of Armor. 150 for Full set.

H; Steel Armor – Breastplate: 300 Gold, Gauntlets: 100 Gold, Boots: 110 Gold, Helmet: 90 Gold, Shield:
250 Gold. Armor Rating – 35 Per Piece. 300 for Full set.

SET ARMORS: Packages that don't have to be bought piece by piece.

H; Iron Plate Armor: 750 Gold. Armor Rating: 295

H; Steel Plate Armor: 1,500 Gold. Armor Rating : 400

H; Dwemer Armor: 5,000 Gold. Armor Rating: 525

L; Hold Guard Armor: 6,500 Gold. Armor Rating: 750 – You may pick which hold the armor is from.

L; Light Imperial Armor: 6,500 Gold. Armor Rating: 750

H; Orcish Armor: 7,250 Gold. Armor Rating: 850

L; Elven Armor: 8,500 Gold. Armor Rating: 900

H; Ebony Armor: 15,000 Gold. Armor Rating: 1,000

L; Hold Guard Captain Armor: 20,000 Gold. Armor Rating: 1,300 – You may pick which hold the armor is from.

H; Imperial Legate Armor: 20,000 Gold. Armor Rating: 1,350

L; Glass Armor: 25,000 Gold. Armor Rating: 1,400

L; Dragon Priest Armor: 27,750 Gold. Armor Rating: 1,500 – The Dragon Priest Mask makes all magic attacks be 50% more effective.

H; Gilded Steel Plate Armor: 35,000 Gold. Armor Rating: 1,750 – Solid Gold Armor reinforced with steel plates.

H; Daedric Armor: 50,000 Gold. Armor Rating: 2,000 – Dremora Rage, which boosts combat efficiency for 4
hours. Can be used once a day.







SUPPORT ARMORY:

NOTE: Black dragons air dropping supplies can be killed in mid-air by arrows or other dragons. There may be a chance the equipment is still functional after the dragon plummets to the ground in death. Friendly fire can happen from Dwemer Crossbows or Forsworn Fire Traps.

Dwemer Crossbow – A crossbow which uses a Greater Soul Gem to shoot targets in front of it with 3 Dwemer
Crossbow Bolts. Self-reloading, self destructs if the soul gem is used up or is destroyed by enemy. 15 second reload time. Costs 8,000 Gold. Air dropped in a chest by a black dragon.

Forsworn Fire Trap – A small pillar which uses a Greater Soul Gem to set fire to anything in a 5 meter
radius of it with fire. Self destructs if the soul gem is used up or is destroyed by the enemy. Costs 10,000 Gold. Air dropped in a chest by a black dragon.

Lifesaver – A chest filled with potions, food, drinks, and bandages air dropped in a chest by a black dragon. Costs 5,000 Gold.

Stormcloak Squad – 3 Stormcloak soldiers deployed from the back of Odahviing armored in Windhelm Guard Armor and a steel shield. They carry Hunting Bows, Steel swords, throwing knives, and have the ability to bash smaller enemies such as Whiterun guards on their backs before stabbing them in the head. Costs 6,000 Gold. Only 3 squads may be deployed at 1 time.

Imperial Squad – 3 Imperial soldiers deployed from the back of Odahviing armored in Imperial Heavy Armor and a Imperial heavy shield, which is made of pure steel and is twice the size of a regular shield. They carry Imperial Bows, Imperial swords (150 Damage), throwing axes, and have the ability to bash smaller enemies such as Whiterun guards on their backs before stabbing them in the head. Once their shield breaks, they dual wield
Imperial swords. Costs 10,000 Gold. Only 2 squads may be deployed at 1 time.

Housecarl Squad – 3 Housecarls deployed from the back of Odahviing armored in Ebony Armor and a
Ebony shield. They carry Ebony Bows, Ebony Swords or Warhammers, poisoned throwing knives and axes, and are able to decapitate smaller enemies in one blow. Costs 25,000 Gold. Only 1 squad may be deployed at 1 time.

Revive – A dead or severely wounded teammate can be healed, but drains you of your energy. If the teammate has been dead for over 5 minutes, then they can't be revived. Costs 8,000 for 1 cast.

Firebolt – A blast of fire. Enemies on fire burn until death. 25 shots for 3,000 Gold.

Lightning Strike – A blast of lightning. Enemies are electrocuted to death. 20 shots for 6,000 Gold.

Icicle Strike – A blast of ice. Enemies are frozen in place for 2 minutes. 15 shots for 10,000 Gold. Does not affect dragons.

Fire Rune – A circle of fire deployed on a solid object. Trap triggers when an enemy wanders nearby. 10 Runes for 5,000 Gold.

Lightning Rune – A circle of lightning deployed on a solid object. Trap triggers when an enemy wanders nearby, and the enemy is electrocuted to death. 8 Runes for 7,500 Gold.

Icicle Rune – A circle of ice deployed on a solid object. Trap triggers when an enemy wanders by, and the enemy is frozen in place for 5 minutes. Possibility of freezing to death. 5 Runes for 10,000 Gold.

Fire Run – A strike called in via a magical map. 3 Black Dragons strafe the area with a fire blast. Costs 10,000 for each strike.

Frost Strike – A strike called in via a magical map. 3 Frost Dragons strafe the area with a frost blast. Costs 12,500 for each strike.

Specialty Strike – A strike called in via a magical map. 3 Elder Dragons strafe the area with a mix of fire and frost blasts.

Oblivion Strike – Odahviing strafes the area with napalm blasts for 50 seconds. Costs 25,000 for each strike. 25 minute recharge time. Stormcloak or Imperial squads may not be deployed during the strike or 25 minute recharge time.




ENEMIES

Giant – Simple Giant in a loin cloth. Deals out 100 damage if he hits you with his hand or foot. 50 extra damage if you're hit with the club, and you go flying for several meters. Drops loot of 125 Gold.

Mammoth – Simple mammoth. If you get trampled in their path, you're instantly killed. If hit by a tusk, you get dealt 75 damage. Drops loot of 75 Gold and a Mammoth Tusk.

Whiterun Guard – A Guard from the Hold of Whiterun. He is wary of his weakness in the knee, and wields
a steel sword. A bash from his shield deals 40 damage, and you're staggered. Drops Loot of Whiterun Guard Armor, Whiterun Guard Shield, 150 Gold, and a Steel Sword.

Lightly Armored Giant – A giant armored in mammoth hide. Deals out 250 damage if he hits you with his
hand or foot. 100 extra damage if you're hit with club, and you go flying for 10 meters for 25 more damage. Begin appearing at round 16. Drops loot of 250 Gold.

Thalmor Agent – A High Elf in Elven Armor and a Elven Sword or Warhammer. Drops loot of Elven Sword or Warhammer and 300 Gold.

Elder Dragon – A bronze colored dragon which deals out 50 damage when his fire strike hits you. You burn for 30 seconds, taking 15 damage every second. If he hits you with anything, you're staggered and take 450 damage. Loot of 1,000 Gold, Dragon-Plated Weaponry, and a Specialty Strike.

Armored Giant – A giant armored in strips of steel and iron reinforced with mammoth hide. Deals out 200
damage if he hits you with his hand or foot. 400 damage if you're hit with a club, and you go flying for 12 meters for 35 extra damage. Drops loot of 400 Gold. Appears after Round 26.

Northern Mammoth – A mammoth with thicker hide, faster reflexes, and a higher charging speed. If you get trampled in their path, you're instantly killed. If hit by a tusk, you're dealt 150 damage. Drops loot of 200 Gold and a Northern Mammoth Tusk.

Heavily Armored Giant – A giant armored in steel, iron, and Dwemer strips reinforced with Northern Mammoth hide. Deals out 350 damage if he hits you with his hand or foot. 600 damage if you're hit with a club, and you go flying for 16 meters for 70 extra damage. Drops loot of 650 Gold. Appears at Round 40.

Ancient Dragons – Blood-colored dragons which deal out 150 damage when his fire strike hits you. You burn 60 seconds, taking 30 damage every second. If he hits you with anything, you take 700 damage and you're staggered. Drops loot of 2,500 Gold, Dragon-Plated Armor or Dragon Priest Armor, and 2 Specialty Strikes. Appears at Round 50.

Dremora – Immortals from Oblivion armored in Daedric Armor and a Daedric bow, Daedric Sword, or Daedric
warhammer. You take 150 damage when bashed with the shield. If you're hurt enough, the Dremora will use a special move where they bring you to your knees and decapitate you. Drops loot of 1,900 Gold, Daedric weaponry, and 2 Specialty strikes. Appears at Round 60.

Thalmor Agent (Glass) – A Thalmor agent in Glass Armor. Their Elven weapons deal out 2.5x damage. Possible loot of Glass Armor, 1,750 Gold, Elven Weapons, and Magic Runes. Appears at Round 50.

Juggernaut Giant – A Giant covered head-to-toe in Orcish strips of armor, reinforced with Dwemer, steel,
and Northern mammoth hide. They carry Orcish shields as well. Deals out 750 Damage if he hits you with his club, and you go flying for 20 meters for 200 damage. If bashed with the shield, you stagger and get 300 damage. Drops loot of 1,200 Gold. Appears at Round 55.

Alduin, Eater of the World – A black dragon covered in spiky skin. Deal out 500 damage when his fire strike hits you, and your burn for 90 seconds getting 50 damage every second. If he hits you with anything you take 1,250 damage and you're staggered. Does NOT Drop Loot. Merely returns, weakened in health, every 25 rounds.


Last edited by Gator on Sun 12 Feb 2012, 7:54 pm; edited 1 time in total
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Re: Skyrim Survival

Post by Stereo on Fri 03 Feb 2012, 2:54 am

Sir.

You have been busy.

(Arrows to the knee. Lolol.)
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