It shall be called... The Vitruvian Dwarf. And the Player Characters will be tasked by a very wealthy employer to find said Dwarf. If you want, post characters.
Lore will be revealed through Books and Character Actions/Backgrounds. Races are standard Fare. If you start with any Lore Books, I will send you their text. If you find any Book, I will send you the text. Battles will be decided through Dice Rolls.
I'll be using a mixture of Programs and actual Dice. I have some proper dice, but I don't have the ridiculously specialised kinds of course, so I need a Program for them. I'll be posting the rolls in the RP. For example:
Ahead of you a flag can be seen flying. It's hard to make out in the fog.
Roll 1/6 Perception, 4 needed. Player1 rolls 5.
But you can just about make it out. It's a bright, crimson red, with delicate golden inlays into the Fabric and in the shape of an octagon. It's tattered though, and you don't think most of the red colour is from dye. Bones trail from it, giving the delicate exotic flag a strange, macabre feel.
Roll 1/5 Lore, 5 needed, Roll 1.5 for Party Tied Highest Bonus! Player1 rolls 2, and Player2 rolls a 1 for a Total roll of 4.
All of you find yourselves puzzled by the strange flag, unable to truly tell what it is.
And in the case of Combat:
Player2 puts all his strength into a death swing at the opponent's neck with his Kukri.
For hit; 1/5, +2 Speed, +2 Dexterity, +1 Blades Skill, -4 Death Swing, 6 Required. Player2 rolls 1d5, with bonuses, Player2 rolls 6. Player2 hits for; 1/5, +1 Blades, +0 Strength, +0.5 Speed, +10 Death Swing. Player rolls 4 for a total of 15.
Target rolls for Neck Armour save, 15 needed to negate damage, target rolls 1/4, -2 unfitting armour. Target rolls 3 for a total of 1.
Player2 rolls Instant Kill chance. 20 needed for Instant Kill, 10 for Bleeding, 1d20 rolled. Player2 rolls 12. Player2 does not kill instantly, but target is bleeding.
Player2 hits Target for 14 Damage with Bleeding.
Player2's strike cleaves straight through the opponent's feeble neck armour, hitting straight to bone and leaving a deadly wound to a major blood vessel.
Target now loses 2hp every turn.
When you post your character, I will read through the paragraphs you have given me about them, and I will fill out this sheet regarding your character.
DO NOT FILL THIS OUT yOURSELF. THIS IS FOR THE DMs USE AND FOR REFERENCE By PLAyERS AND THE DM DURING GAMEPLAy.
Character Race and Gender
Light Armour: 1/4
Heavy Armour: 1/4
Medium Armour: 1/4
Mechanical Armour: 1/4
General Knowledge: 1/4
Arcane Wisdom: 1/4
Demonic Arts: 1/4
Elemental Twisting: 1/4
Arcane Mechanics: 1/4
Energy Manipulation: 1/4